Experiment with some different ones and maybe share your feedback here? Leading me to believe compressing the video is a lot harder for the software than actually saving it to disk. When I switched to custom in Shadowplay it was at 50 bitrate and it looked like that was max. These ones are happening mostly: Then this one or another kind of corruption which is: Video's position is normal but most of the pixels are green. ShadowPlay does cut the frame rate a little bit, but only a very tiny amount. Not by much, but I'm extremely anal about everything like that so this isn't completely solved yet. You can check it out here: The article is about recording 1080p60fps videos for Youtube and also how to create gifs that are not actually gifs from those videos using gfycat. I haven't even gotten to the gifs yet.
Does shadowplay not have the capability to record system audio only in-game audio in full-screen mode? And it keeps running after you close it. Edit: I think I've solved this. I feel it's hard to see any noticeable compression in that video. I experienced this too when exporting videos from Premiere. Hi guys, Can someone perhaps help me with this issue? Gamers love to record their games and share those magic moments, good or bad, with friends and fellow gamers. Martyson wrote:I cannot get nVidia Experience 3. Fullscreen is awful for multiple displays, so I always play in windowed mode, and for games that don't have Fullscreen Windowed I don't have the taskbar on that monitor to maximize visible space.
Trust me it works, i have 25gb of rust footage. Alternatively, we could record a local copy at much higher quality, and use that for editing into videos. Guess I'm marking this as closed. Shadowplay doesn't work in windowed mode unless you have Desktop recording enabled in shadowplay, and it's kinda terrible, so it defaults to off. The file can then be edited with the free Windows Movie Maker application, or any other.
Dxtory, I've tried the free version, recording was fine, but viewing the video was like looking at something that went from 60 fps to 30 to 20 then back up to 60 I don't quite understand your issue with Desktop recording. I did change all default assignment. Thanks for the detailed reply. But of course I also want to be able to record full screen. I only notice my issue in a direct comparison.
If the game wasn't fullscreen, it only wanted to record off the primary monitor. Shadowplay plays nice with Counter-strike Source and Left 4 Dead 2. Both Nvidia and Intel drivers are up to date. I have two monitors, and I prefer to have the taskbar and browser on one monitor and leave my better, primary monitor without a taskbar for playing games. So that's why I got some screenshots for you to understand. I'm not going to invest in a video capture card or anything like that yet.
At least I now know where to go from here. So, if you pull off a particularly impressive move in-game, just hit the user-defined hotkey and the footage will be saved to your chosen directory. I had switched the game into windows mode for a while Shadowplay does not work in windowed. The sim is fantastic with the additional world sceneries found on the internet. I tried different settings, but to no avail. For more information on ShadowPlay or GeForce Experience 1.
It's choppy no matter what settings I use for that matter. Lots of trolls on these forums unfortunately and would imagine if it doesnt work for some people won't work for any, or these people haven't played the game for a while, and think it still works. Since you mention Shadowplay, I assume you are on Windows. I'm hoping this can benefit others as well. Do you have installed the drivers from your laptops site? This was all I wanted to achieve as I now have the tools necessary to showcase whatever I'm working on in Unity.
It would be weird if that was the bottleneck in both situations, I feel. Information in the later posts. So I changed to fullscreen and it started recording when I hit the hotkey! I never got round to testing it, but research lead me to suspect it was to do with the color space being used during encoding. But yeah, I'm unable to choose 130mbps in Shadowplay. Not just fullscreen I am using desktop capture to record games in borderless windowed mode. Now that has enlightened me, I made my game-playing monitor the primary and just dragged the toolbar over, so Shadowplay isn't giving me any trouble. The way video compression works means this isn't true though.