Jherin has been fascinated with videogames for the majority of his life. I first became aware of The New 8-Bit Heroes project around about the time the original Kickstarter was about to launch. He has scored music for five films and looks forward to translating his skills to music for games. After 4 years of training in motion design at ringing college, he decided to venture fourth into the mysterious realm of game design. Jessey has played and written in many genres of music, from rock and country to baroque and romantic and everything in-between. We waited all summer for the delivery truck to roll up with our 'space age computers', certain we'd intrinsically know how to use them.
Jherin Miller is an artist and designer, studying interaction design at the California College of the Arts in San Francisco. Jessey Foster grew up embedded in music, as his father was a producer and owned a studio on music row in Nashville. The New 8-Bit Heroes began after discovering childhood illustrations of a proposed game for the original Nintendo Entertainment System. Overall the film almost had a punk rock vibe as Granato met up with old friends, new team members, and ultimate nerds to discuss his project over a beer. While visiting my parents, I accidentally stumbled upon a weather- worn cardboard box in their toolshed. We are working diligently to test the game on different region systems.
Sit down, grab a frosty libation, and enjoy. We want to see the team succeed because they are all such lovely people. Today he continues to hone his skills as both an artist and designer in order to bring life to his work. Setbacks are a recurring theme in The New 8-Bit Heroes. The premise seemed simple enough; create a game that had the platform mechanics of Super Mario Bros, the open world exploration of The Legend of Zelda, the cinematics of Ninja Gaiden, and the story of Final Fantasy. With the team in place, Granato could now focus on the actual realization of Mystic Searches.
If our band of heroes prevails, this virtual world will be saved. Jherin also runs a game development and pixel art blog at: , where he shares his adventures in creating games and game art. His passion for video games and editorial design eventually led to his pursuits as a designer. Anyone who has ever been on a production knows that they're always unpredictable. The team learned and grew through resolving internal conflicts coinciding with the game going through its different stages of developmental hurdles. Thomas Eyester is a towering giant with a knack for creativity and a love for all things animated.
Just like any film, real documentaries are expensive to create, starting with the legal fees and production insurance. So how do you turn an idea that you had as an 8-year-old child into a real life, fully playable video game for a platform that is long extinct? We designed everything from the manuals to the storyline to the concept art to map layouts and even music and sound effects recorded with a crappy tape recorder and cheap casio keyboard. How hard could that be, right? As a filmmaker, it occurred to me that this project would make for a great documentary. He has modded quite a few of the consoles that he has enjoyed and customized many of them for friends. So, I assembled a team. Watching him is like watching his 8-year-old self all those years ago.
Also, we have to account for being able to deliver you high quality rewards - that means very likely assembling cartridges by hand and testing each one, duplicating a run of blu-ray discs, pressing a run of soundtracks, and all of the other fun things we intend to make to reward our backers for their kindness. While this is certainly a passion project, even passion projects have their expenses. When she's not at work, Devin crafts, paints, bikes, cooks, and gets serious on the dance floor, seriously. He is a writer and aspiring novelist with a working draft of his first novel recently reviewed by 21 time best selling fantasy author Piers Anthony. The New 8 Bit Heroes released on Amazon, January 1st, 2018. He is a game developer, and has been teaching game development in different educational environments for nine years.
Where many of us might have glanced at the now dog-eared pieces of paper and reminisced about that time Nintendo destroyed our childhood, Granato instead decided that he would embark on a 2-year mission to bring the dream back to life and make Mystic Searches a gaming reality. It was mostly destroyed, but inside were trace remnants of those 25 year old designs And I realized something. All present and accounted for. Devin has spent the past two years working for different interactive digital agencies where she honed in on her Project Management skills. Games like the Legend of Zelda compelled my young creativity. I wasn't just a passive consumer. Embarking on a quest with fellow creatives, Granato and his team set out to retrofit their skills to realize the abandoned ambition of developing a brand new, cartridge based game for the 30 year old console.
At age 18 she returned to her native England to study Criminology and Journalism at the University of Lincoln, reigniting an old passion for writing about the odd and unusual. Over the course of the project, our creatives will be interacting with a series of professionals in the gaming world and homebrew community. Overall, nothing took away from me enjoying a compelling story that I would recommend to anyone, including non-gamers. Now you can enjoy it too! My adult experience granted me a unique opportunity the child me had never had. The Blu-ray is also available through and has well over two hours of bonus material including many extended interviews, cut sequences, concept art for the game, and an entire featurette of an abandoned project. . In 2011 she settled in Florida with her husband Matt and baby daughter Olivia.
With the help of Kickstarter, we will actually build Mystic Searches as originally intended - a brand new 8-bit adventure game for the Nintendo Entertainment System. Born in England to British parents, then whisked away to Norway at the tender age of 3, Wilson spent half her childhood scaling snowy glaciers and the other half somewhere deep in her imagination. What began as a novelty project about making a video game quickly shifts into an analysis of the relevance of the ambitions shed in our youth and an examination of what happens when we inject them into our adult lives. With this, we are hoping to provide gamers with a truly unique, multi-platform experience! He is a musician with national touring experience, playing with bands such as the Toadies and the Misfits, and has since settled down a bit to work more on film score composition and production. Restraints, it would transpire, that there was absolutely no way to get around.